I have trouble setting up an utility widget aiming to import a landscape heightmap from a Render Target holding a procedurally generated texture.
I found something similar to this on a blog post, however the linked project doesn’t compile anymore now in 4.26 because Landscape Import Heightmap from RenderTarget can only be callable from an utility blueprint (which I am doing from an Editor Utility Widget)
The documentation ain’t helping me either
Does anyone have any idea that could help me ?
Thank you very much in advance