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How to use Landscape Import Heightmap from RenderTarget ?

Hi everyone!

I have trouble setting up an utility widget aiming to import a landscape heightmap from a Render Target holding a procedurally generated texture.

I found something similar to this on a blog post, however the linked project doesn’t compile anymore now in 4.26 because Landscape Import Heightmap from RenderTarget can only be callable from an utility blueprint (which I am doing from an Editor Utility Widget)

The documentation ain’t helping me either :sob:

Does anyone have any idea that could help me ?

Thank you very much in advance :hugs:

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