How to use FPrimitiveSceneProxy

Sorry for nood question. I’m still learning about c++ in Unreal. And When i’m trying to re-ArrowComponent, I’m got some issues with

FPrimitiveSceneProxy _____::CreateSceneProxy()*

Anyone can help me explain why i have this issues :frowning:
Hoping give me some basic example for this. :frowning:

Here my issues:

Here my code:
CCPArrow.cpp (9.6 KB)
CCPArrow.h (3.1 KB)