How to use Final Render and Final Toon materials in Unreal

Hi guys had a general question here for anyone who may know about Final Render Final Toon shaders/materias and if they are compatible in Unreal? I have not found much literature on whether or not there may be a plugin required or if Unreal can inherently recognize that kind of material created using 3DS Max 2010. I have created a lot of custom textures using Final Render and hope that I can import them in some way. Thanks.

You can’t, you can’t use any materials except for the most basic standard material type.

Is there a way around it like maybe by baking the materials into textures onto the objects?

You can bake out diffuse textures and plug that into a standard material

Ok, thank you for the info.