How to use FileManagerGeneric

Hi All,

Thanks for reading this..

I’m looking for some guidance on the correct way to use FileManagerGeneric base class in 5.2.

Am I correct in thinking that I need to extend the class to use it, since this is a base class?

When attempt to create a new C++ class from within unreal, and select FileManagerGeneric as the parent, it is not listed.

What am I doing wrong, and what’s the best way to use this class?

Ok, if anyone is struggling with the same issue.

Call the class constructor to instantiate a reference, then use this instance to call it’s methods.

No need to create a child class in this case.

Eg →

FileManager = FFileManagerGeneric();
FileManager.FindFiles(url);

I hope this helps someone!