Hi All,
Thanks for reading this..
I’m looking for some guidance on the correct way to use FileManagerGeneric base class in 5.2.
Am I correct in thinking that I need to extend the class to use it, since this is a base class?
When attempt to create a new C++ class from within unreal, and select FileManagerGeneric as the parent, it is not listed.
What am I doing wrong, and what’s the best way to use this class?