How to use FCoreUObjectDelegates correctly

Thanks for answer, but it have no effect. I tried both PreDefault and Default loading phases but there was no differences. Now I solved this by using this pair

	FWorldDelegates::OnPostWorldInitialization.AddRaw(this, &FLinearNavRuntimeModule::OnWorldInitialization);
	FWorldDelegates::OnWorldCleanup.AddRaw(this, &FLinearNavRuntimeModule::OnWorldCleanup);

instead of FCoreUobjectDelegates. It works fine and solves my problem.

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