How to use Face Camera Distance Blend in Facing Mode Sprite Renderer Niagara?

I want to create the simple cloud 2d sprite Niagara particle, but I have problem with facing mode when the plane fly through the cloud. When The plane fly through the cloud, the cloud sprite always rotation to the camera position this create cloud moving from camera effect
. I want the cloud to rotate to the facing camera position at far distance and facing the camera at near distance. I try to set different value of min and max facing blend distance but still can’t solve the problem.


Please Anyone Help Please.

I noticed that when I set Max Facing Camera Blend Distance to Uniform Sprite Size value, all the sprites start to behave like Facing Mode: Face Camera Position. When I set Min Facing Camera Blend Distance to value lower then Uniform Sprite Size, all the sprites start to behave like Facing Mode: Face Camera.
But still can’t figure out how to make make it work depending on distance.