I want to create the simple cloud 2d sprite Niagara particle, but I have problem with facing mode when the plane fly through the cloud. When The plane fly through the cloud, the cloud sprite always rotation to the camera position this create cloud moving from camera effect
. I want the cloud to rotate to the facing camera position at far distance and facing the camera at near distance. I try to set different value of min and max facing blend distance but still can’t solve the problem.
Please Anyone Help Please.