i am new to Unreal Engine, I’ve been working with the unreal engine for 3 weeks now. I want to use existing static LIBs. I have some Header files, some static LIBs and DLLs.
I created a plugin, in the Visual Studio Project properties i cant link the LIB, there is no option to do that. What do i have to do to link the LIBs? Do i have to use the Windows API and load the DLL at Runtime with the LoadLibrary function?
Can someone please explain to me how I can implement this or give me a link where I can read it
While this post was pending, I managed to get everything up and running.
But I have another question. I am using an external library and everything works now, the DLL load and function calls, but when I change code in my blueprint library I have to restart the editor for that to take effect. How do I reload the plugin while the editor is open?