How to use EOS

Can someone give me a link to a tutorial (website / YouTube) on how to use EOS?

Is there a plugin equivalent to Advanced Sessions for blueprints but that uses EOS? Or for EOS you mostly need to use C++ to have kinda full access to its capabilities? It is fine either way, but if there is a plugin, why complicate things.

Most importantly I am interested in what you need to add in DefaultEngine.ini to make it work, and what plugins you need to add.

I want to switch from Advanced Sessions plugin (Steam) and try EOS as well so that I can more freely distribute the game, and not be tied to only Steam.

While it is true that most of the players are on Steam, maybe in the future I want to port the game on consoles as well. (Yeah, it is nice to dream, but why not)

Also with the release of 5.6 there are some problems with Advanced Sessions Steam.

From I read, you can use EOS to do all the things you can with Advanced Sessions plugin.

Hello there!

Of course, the community has detailed documentation on how to implement EOS:

As for a tutorial, the following video guide covers the process in detail: