How to use DrawDebugLine to show a vector..?

Hey all,
I was playing with drawdebugline in the hopes of getting the current movement vector of my character visible. However I’m a little confused as to the LineStart and LineEnd parameters… I was using rootcomponent as the line start location but I have no idea how to get a point from the tip of a vector to use as line end? I tried inputting the vector itself as line end but the result is definitely not correct. I googled the **** out of this with no luck so hopefully someone here knows how to do this.


From JanW in the forums: to get the endpoint you just have to add the vector to the startpoint (endpoint = startpoint + vector)