Hey!
I’m on UE5.5, I have a sprite with various texture types (Diffuse, Normal, and Mask) representing a character climbing a pole.
Diffuse:
Normal:
I’m almost sure that I will have to use a mask to indicate which parts of the character can/cannot be rendered behind the pole.
The character is therefore “flat” while the pole is a simple 3D model.
To make the action more realistic, his left leg (Mask: White) should be behind the pole, while the right one (Mask: Black) should be in front.
I would first like to know if using Custom Depth is the most suitable for what I would like to do. And if so, how should I proceed?
I’m really new to shaders and Post Process, I have some knowledge, but this seems beyond my current understanding.
Thanks!