How to use Composure with VIVE tracker to move the camera?

Vivek, in my sample project GitHub - MiloMindbender/UE4VirtualProduction: An example Unreal Engine Virtual Production Project</tit if you look at the blueprint for Talent Marker Separate it is getting the tracker transform from a motion controller, delaying it with a FIFO and then copying it into another object (in this case the camera). To restrict the motion you would just have to put some blueprint nodes before the copy to the camera to break up/change the transform however you like. There are a LOT of blueprint functions for messing with transforms.