I’m trying to do a very simple composure composite where I take a couple of CG components and lay them over a live video feed from a webcam with a VIVE tracker attached. The data from the tracker should move the Unreal camera in real-time.
I tried making a pawn, attaching a Motion Controller and then a Cine Camera, setting it to auto posses player 1 and I get a camera that moves around when I move the tracker, sending it’s output to the main viewport. But when I go into the composure CG element, I can’t select this camera. It doesn’t show up on the list of cameras and when I use “select from scene” it shows up as “incompatible”
If I just drop a cine camera into the scene, the CG element will let me select that, but then I can’t seem to add a motion controller to the cine camera.
The only thing I’ve found that sorta works is to create a tracked pawn drop one of those into the scene, drop a cine camera into the scene and then “attach” it to the tracked pawn. This appears to work but seems kinda clumsy.
I must be missing something very basic here as I’m still fairly new to Unreal, can anyone describe how use setup a vive tracker and camera so it can be used with a composure element?