How to use c++ and Blueprints in one class

I have a player blueprint class where i placed light functions and events. High-performance code I want to write in c++, how to do that without creating child C++ class and placing all high-performance functions and events there.

welcome to the forums.

well. that’s the way you would normally do it. why wouldn’t you do it like that? you can always change the parent class of an already existing bp. so don’t let it block you.

otherwise create an actor component.