Hello. Please help. I want to use Buoyancy component from Water Plugin for actor angular rotation.
My actor is boat about 2x4 meters long, can float on water and goes downstream by river, but rotation doesn’t change.
I’ve tried different values, AI assistent, UE 5.6.1, 5.7.0
Sure it works if use AddTorque in Actor tick with river spline USplineComponent::GetDirectionAtDistanceAlongSpline but I want to use Water Plugin physics simulation as it intended
Also I’ve tried Water Advanced with ShallowWaterRiver with DefaultBuoyancyPhysicalMaterial material but rotation is very slow no matter of settings
Would be grateful for any help or direction. Thank you
Level
Actor
Static mesh
Bouyancy component settings
About “Apply Downstream Angular Rotation”

Plugins enabled




