I googled this before and apparently there is a node in material editor called “normalfromheightmap”, but I"m not sure how to use this. I tried converting to a normalmap in in “Crazybump” and it (the normal map) doesn’t look quite the same- a bit off and loses some sharpness and detail overall looks more pillowy compared to the original bump map. I have feeling Unreal’s normalformheight will have better results. How do you use it?
Just out of curiosity, do you know of any games/game engine that used the more traditional black and white bump maps instead of normal maps?