There is a Voronoi lib built in the UE4. It uses voro++ under the hood.
And there is the struct FVoronoiCellInfo.
Documentation says that it is “All the info you would typically want about a single cell in the Voronoi diagram”, but I dont understand what does the Neighbors member of the struct means. It’s some kind of random numbers in there (positive and negative) wich does not make any sense for me
All I need to know is what is the index of the neighbor of the current cell in the result array of cells from FVoronoiDiagram::ComputeCells(). But how can I use that random numbers? What does negative numbers means?
Somebody, help me, please!