How to use AnimToTexture Plugin from CitySample ?

Hi,
I’m trying to use the AnimToTexture Plugin from the CitySample project but i can’t fin my way on how to use it and how to create the textures.
Also I tried to package it so i can use it in another project but the export fails.

Thanks

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We didn’t have trouble moving the files between engine versions, but we’ve had a difficult time using the feature. Really wish we could have even just the bare minimum of documentation for these great features. You removed support for the plugin previously used for this, added something new, and left the community with no information about how to use it. How about a rule that features don’t get removed until the new version is properly documented?

There’s some details here in another post thanks to @lazortech13. As far as packaging it so you can use it in another project, I extracted it from City Sample and put it up on GitHub here: GitHub - LeroyTechnologies/AnimToTexture: UE5 plugin from Epic's City Sample project to convert animations to textures

I have an example of how to use it in this project I’m working on: GitHub - LeroyTechnologies/ProjectM at wip-soldier-walking-animations. Note I linked to a specific branch because this work isn’t merged to main branch yet. The readme there towards the bottom explains how to add the AnimToTexture plugin via the GitHub repo to a UE project.

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Hi, I needed your help as the AnimToTexture node has been removed from UE 5.2. What node/ group of nodes is to be used to counter that issue?

Hi, In the content plugin for the AnimationToTexture there is an Editor Utility Blueprint called BP_AnimToTexture with an example.
Inside it uses a function called “AnimationToTexture” .
This node is only available inside Editor Utility Blueprints.
Hope it helps!