I need some additional data connected to an animation montage. In the montage editor it is possible to add curves. I would like to access these trough c++ from a running animation. Normally they are used for morph targets/material parameters, so it should be possible.
I know that it’s possible to use data from an UCurveFloat, but it would be a lot easier to connect it directly to the montage, especially when there are mutliple sections.