Hi.
I am trying to make a custom asset type for my plugin, but I don’t know how to use and register asset type actions.
From what I can tell, they are used to tell the game what asset to create, the name and the color etc etc.
How do I register them, and what functions do I need to override in the asset actions.
So far, I have found these tutorials:
Creating a Custom Asset Type with its own Editor in C++
Asset editor - development of an asset editor in unreal engine 4
Learning unreal engine - creating custom asset types
Any help appreciated.
Thanks.
Easy fix. All of those solutions worked. The problem that they weren’t working for me was that UnrealEd was set as a private dependency not public. No idea what the difference is but it fixed it.
For future readers:
All of the sections about registering asset type actions of the links above worked in December 2023 as of unreal engine 5.3