How to use AI sense damage

So there is absolutely no information online about how to use the AISense_Damage and i’ve tried my best to implement it with no results.
Here’s my current try:

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I mean, I even placed a print node after the switch on damage but with no sucess. I’m completely stumped.

Hi, you don’t have anything on DamagedActor (that’s where the event will go to).


For example, the ReportDamageEvent (self is the pawn that has the AI controller with the AI perception component with the damage sense)

and in the AI controller

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