How to use AI on Client Side in Network game ? (without replication)

Hello @Auran131 ,

Yes of course !

I am making a RTS game and to save bandwidth (among other things), I an trying to use a deterministic lockstep architecture :slight_smile: (without rewrite all the engine code …)

I only send input to others players and the simulation should be exactly the same on Client and Server side (So I need the perception system working on both side).

Thanks!