Hello, I want to detects memory corruption bugs in my UE5.5 project’s c++ code on Windows.
[XmlConfigFile(Category = "BuildConfiguration", Name = "bEnableAddressSanitizer")]
[CommandLine("-EnableASan")]
public bool bEnableAddressSanitizer = true;
I modified above code to enable asan. But after compilation, crash on the initialization of a class static member variable, FPreAnimatedWidgetMaterialSwitcherStorage::StorageID.
Could anyone tell me how to use address sanitizer? Or another tools?