How to use/activate buoyancy component for other water BPs

Hello everyone, I am having trouble on using the buoyancy component. I am trying to implement it for my own desired water BP instead of the one that comes with UE4.26. I have tried activating the Buoyancy component when an object overlaps my Ocean BP but it doesn’t seem to work and just falls though my water. Here’s what I have

Ocean BP

Ship Setup BP

Result

While I can’t answer with specific changes to the Blueprints, what you’d need to do is modify the Buoyancy component to look at your water/ocean material for the wave height. By default it’s only looking for a Water Body from UE to get the height of the water to the pontoon to calculate the force.