I use texture atlassing in Blender all the time, but I can’t for the life of me figure out how to do this within UE4 materials since i don’t seem to have control over how my UVs line up over my texture. Is there something I’m missing? Is there a way to control UV to texture placement? The closest thing I see available to manipulate textures is the texture coords node, and that isn’t going to cut it.
Thanks!