I changed it to 2D but with a higher FOV you can’t look sidewards if you stand to the side.
I want the same portals as in this video:https://youtube.com/watch?v=tPjGQTk019g[/QUOTE]
I believe you have to point the 2d capture actors at an angle from their portal surfaces depending on the angle between the camera and the oposite portal surface. The same applies for 2d capture actor
s movement. This makes me think that the 2d capture actors FOV should match the first person camera FOV. Keep in mind that I don’t have actual experience doing this
After looking at your video, my advice will be to choose a frame from it with both portals visible and draw on paper the top down schematic with all view vectors and figure out what will go where and why