How to use a rigged ship in UE and making it sails?

I have a sea ship and it’s rigged(sails and cannon slots), it works fine in blender, but I’m having some difficulties.

I can make a static mesh float fine, with no issues, but when the ship is imported, it generates a skeletal mesh, and when I simulate the skeletal mesh it sinks in the water, sometimes it rolls too and it doesn’t generate buoyancy debug spheres in the editor either which is weird(the debug spheres works when I use static mesh)

since I can’t see debug sphere’s does this mean i cannot have a skeletal mesh sail? if so, then how I am suppose to use/setup the rigged ship?

I want to make the ship float and to be still able to use the rigging

Any advice regarding using & setting up this asset is appreciated

Thanks in advance.