How To: Upgrade ALyraPawn to implement Gameplay Ability System, Gameplay Cues & Gameplay Tags

After some minor modifications to base LyraGame code, I now have a Lyra-based pawn that implements the Gameplay Ability System, Gameplay Cues & Gameplay Tags. (ALyraPawn does not implement those itself).

Here’s a 5 minute video showing what I did. I also documented it at this Github Gist.

Long story short:

  • Export some required LyraGame classes/interfaces
  • Add module dependencies
  • Derive from ALyraPawn
    • Add the missing functionality

The video:

The Gist with more detailed instructions:

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saved me with this…