Hello all,
I am working on a lobby for a multiplayer game using advance sessions. I can’t seem to figure out how to replicate player names correctly.
The name is displayed in a widget that lives as a component on the “lobby character” (Pictured below)

When a player connects, I store their Steam Name and Profile picture in a struct via the Game State.
But when a player joins, they do not see already connect player names. I assume they should be a RepNotify, but I am not sure how that will reload all the correct widget data again.
Or am I over complicating things?