Hey guys, i’m having a really big headache with this. My multiplayer game is being built using pawns and they don’t replicate movement like a Character Actor and i can’t add a movement component to it(Possibly where rpc is being done).
My character move around by input set update its position each tick is not working well. How can i solve this? Here is a pic on how i’m currently doing a poor job at it.
Well i found the answer to my question. But i guess other people may have issues like this so i’ll show where i found it.
There is a post showing how they did it.
There is a playlist on unreal’s youtube list that explain’s some mechanics as well.