Hello, i have pretty huge landscape field (stream level) with nav-mesh bounds in it. It looks smth like this:
Big big square is landscape, small - nav-mesh bounds. I devide it so that if i change something for example in A2 or in B3 fields - to generate nav meshes only in these fields, and not to wait until it will be full territory generation.
So, i found if to uncheck “Update Navigation Automatically” in editor preferences - it stop this strange and chaotic “update-nav-mesh-for-all-territories-on-each-saving-or-loading-even-if-u-don’t-need-it-and-didn’t-ask-it”. But return to question - how to update navmesh NOT automatically? maby there is some button for it somewhere?
How it was in another editor: i select navmesh bound, then i press button “generate”., and after few seconds - it’s a miracle, i got generated nav-meshes baked to landscape, for one cell, that i changed. Can UE4 make it same?
Edit: from rendering