How to update "Loading Screen" plugin from 4.22 to 4.24 in C++

I am trying to use a plugin from the Epic Wiki page A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums that allows to load a level while playing a movie file. However when I launch my game in standalone mode, the game crashes. I am currently using the UE 4.24.2 source build version from github. However, this plugin’s latest version supported is 4.22. Maybe that is why it is not working.

My issue is that I would like to make this plugin work in UE 4.24 but I am not a programmer so even though the tutorial on the epic wiki page seems pretty simple I don’t really understand how not to crash the engine with this plugin. I have tried reproducing the examples “.cpp” and “.h” files by copy pasting with no success as I have said my knowledge in C++ is quite limited.

The loading screen plugin is part of the engine now, enable it via Plugins → Pre-Load screen movie player.

Options to configure it is in Project Settings → Pre-Load Screen Movie Player.

I have just enabled it but for some unknown reasons, it does not appear in the project settings.

Did you restart the editor?

It might be under movies, i would do a search in project settings for movies

Yes, I did restart the editor but it still does not appear unfortunately.

Would you be able to find it on your end?

I finally found the answers to my issue by asking my question on “Unreal Slackers” discord server.

So to summarize, I had to download the loading screen plugin at this page:

Then I modified some source files in it by following the pull request instructions made by someone else at this link:

Finally, I put the modified plugin’s folder inside the “MyProject/Plugins” directory and it worked. I have been able to find the plugin section in the “Project settings” under the “GAME” section.

You may have to rebuild the project once the plugin is added to your project before launching the editor.