I’ve created C++ struct, which is exposed to the Blueprints using USTRUCT(BlueprintType)
I am already using the struct in few blueprints. However I need to add new property to the struct. After adding that property all my Blueprints which use that struct are invalid and the editor asks me to remove that struct from them.
That means that I need to recreate again all my usage in the Blueprints.
Is there a way to refresh the Blueprints to use the update structure?