Hello, I have issue with flickering “shadows” on grass in my project. Ive tried many different suggestions but only thing that seems to be working is turning off Short Range Ambient Occlusion in editor viewport (Show → lumen → Short Range Ambient Occlusion). The problem is this only works for editor viewport, not in the game. Is there a way to set it for in-game?
Thank you to both of you above! I wanted to add in some extra info that I found. The above console command that astonish mentioned can also be used with an Execute Console Command node to toggle this setting on and off during runtime.
Toggling between r.Lumen.ScreenProbeGather.ShortRangeAO = 0 and r.Lumen.ScreenProbeGather.ShortRangeAO = 1 to turn it off and on