I have a VR pawn set up that triggers the sphere (Projectiles) to turn on its Physics simulation. I was wondering if there is a way to turn off the simulation after it collides with a destructible mesh?
I was also thinking of creating a projectile instead but mine is not an FPS game. The VR experience I’m making only triggers events through object overlap since I’m only using the headset.
^ I want the simulation to end after it creates this effect.
But unfortunately it continues to roll off and creates an undesirable look.