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How to turn off eye adaption in ue5?

i disabled the auto exposure from project settings but the lights are still changing depending on where I go. does anyone to how to turn it off completely?

I am a total noob but it seems to me that the auto exposure has to be disabled on a “post-process volume” and it´s important to check the “unbound” option that makes the volume affect the entire world.

i tried that too but that just applies to the level it was placed in. there’s an option to turn it off from project settings which doesnt seem to do anything. maybe its bug?

Again, I feel a bit like an impostor replying here, but it does seem right to have a “post-process volume” per level.

Make sure you see this

Really doubt about about the chance of this being a bug.

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