i created noise and it doesnt work
heres what i did
in my character c++
UPROPERTY(VisibleAnywhere,
BlueprintReadOnly, Category = “My AI”)
UPawnNoiseEmitterComponent*
noiseEmitterComponent;
my AI
i made UPawnSensingComponent
and used OnHearNoise.AddDynamic()
and in blueprint i created tick event using “pawn make noise” and self as noise emitter
but nothing happens i drawn debug to see whether anything triggered but nothing happen
note that i have vision sense which works fine
Update i just found out it work on different scene but not on the scene i want wth is going on