How to trigger metasound custom node in plugin?

I imitated this link to create a node, https://dev.epicgames.com/community/learning/tutorials/ry7p/unreal-engine-creating-metasound-nodes-in-c-quickstart

and then put it in the plug-in of my project. Next, how should I trigger the node I created? I tried to search in metasound, but I couldn’t find it…

#pragma once
#include "MetasoundExecutableOperator.h"     // TExecutableOperator class
#include "MetasoundPrimitives.h"             // ReadRef and WriteRef descriptions for bool, int32, float, and string
#include "MetasoundNodeRegistrationMacro.h"  // METASOUND_LOCTEXT and METASOUND_REGISTER_NODE macros
#include "MetasoundStandardNodesNames.h"     // StandardNodes namespace
#include "MetasoundFacade.h"				 // FNodeFacade class, eliminates the need for a fair amount of boilerplate code
#include "MetasoundParamHelper.h"    
#include "MetasoundTrigger.h"

#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_TutorialNode"

namespace Metasound
{
	namespace TutorialNodeNames
	{
		METASOUND_PARAM(InputAValue, "A", "Input value A.");
		METASOUND_PARAM(InputBValue, "B", "Input value B.");
		METASOUND_PARAM(OutputValue, "Sum of A and B", "The sum of A and B.");
	}

	class FTutorialOperator : public TExecutableOperator<FTutorialOperator>
	{
		public:
			FTutorialOperator(
				const FFloatReadRef& InAValue,
				const FFloatReadRef& InBValue)
				: InputA(InAValue)
				, InputB(InBValue)
				, TutorialNodeOutput(FFloatWriteRef::CreateNew(*InputA + *InputB))
			{
			}
			
			static const FVertexInterface& DeclareVertexInterface();
			static const FNodeClassMetadata& GetNodeInfo();
			virtual FDataReferenceCollection GetInputs() const override;
			virtual FDataReferenceCollection GetOutputs() const override;		
			
			static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
			// Primary node functionality
			void Execute();

		private:

			// Inputs
			FFloatReadRef InputA;
			FFloatReadRef InputB;
		
			// Outputs
			FFloatWriteRef TutorialNodeOutput;
	};

	class FTutorialNode : public FNodeFacade
	{
	public:
		FTutorialNode(const FNodeInitData& InitData)
			: FNodeFacade(InitData.InstanceName, InitData.InstanceID, TFacadeOperatorClass<FTutorialOperator>())
		{
		}
	};
}
#include "MetaSound/TutorialNode.h"

namespace Metasound
{
	// Helper function for constructing vertex interface
	const FVertexInterface& FTutorialOperator::DeclareVertexInterface()
	{
		using namespace TutorialNodeNames;

		static const FVertexInterface Interface(
			FInputVertexInterface(
				TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputAValue)),
				TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputBValue))
			),
			FOutputVertexInterface(
				TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputValue))
			)
		);

		return Interface;
	}

	const FNodeClassMetadata& FTutorialOperator::GetNodeInfo()
	{
		auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
		{
			FVertexInterface NodeInterface = DeclareVertexInterface();

			FNodeClassMetadata Metadata;
			Metadata.ClassName = { "UE", "Tutorial Node", "Audio" };
			Metadata.MajorVersion = 1;
			Metadata.MinorVersion = 0;
			Metadata.DisplayName = METASOUND_LOCTEXT("TutorialNodeDisplayName", "Tutorial Node");
			Metadata.Description = METASOUND_LOCTEXT("TutorialNodeDesc", "A simple node to demonstrate how to create new MetaSound nodes in C++. Adds two floats together");
			Metadata.Author = PluginAuthor;
			Metadata.PromptIfMissing = PluginNodeMissingPrompt;
			Metadata.DefaultInterface = NodeInterface;
			Metadata.CategoryHierarchy = {};
			FNodeDisplayStyle{};
			
			return Metadata;
		};

		static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
		return Metadata;
	}

	FDataReferenceCollection FTutorialOperator::GetInputs() const
	{
		using namespace TutorialNodeNames;
		
		FDataReferenceCollection InputDataReferences;
		InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputAValue), InputA);
		InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputBValue), InputB);

		return InputDataReferences;
	}

	FDataReferenceCollection FTutorialOperator::GetOutputs() const
	{
		using namespace TutorialNodeNames;
		
		FDataReferenceCollection OutputDataReferences;

		OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputValue), TutorialNodeOutput);

		return OutputDataReferences;
	}
	
	TUniquePtr<IOperator> FTutorialOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
	{
		using namespace TutorialNodeNames;

		const Metasound::FDataReferenceCollection& InputCollection = InParams.InputDataReferences;
		const Metasound::FInputVertexInterface& InputInterface = DeclareVertexInterface().GetInputInterface();

		TDataReadReference<float> InputA = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputAValue), InParams.OperatorSettings);
		TDataReadReference<float> InputB = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputBValue), InParams.OperatorSettings);

		return MakeUnique<FTutorialOperator>(InputA, InputB);
	}

	void FTutorialOperator::Execute()
	{
		*TutorialNodeOutput = *InputA + *InputB;
	}
	
	METASOUND_REGISTER_NODE(FTutorialNode);
}
#undef LOCTEXT_NAMESPACE