i was hoping i can use the level instance to load and break the generated instanced foliage actor cells into my worldpartition level. but the level instance is empty. my next idea was to delete everything from the converted level beside the instanced foliage actor cells and link this in…but the level is not recognized as a levelinstance.
im now out of ideas. i have managed to bring everything else into ue5 and would hate to have to redo all my foliage placement and finetuned scaling.
whats the right way to transfer instanced foliage actor into a ue5 world partition level from a ue4 converted scene?
I think the only way to get foliage working properly is to re-generate all the FTs in the map. You will notice the way the engine splits up the foliage components is different and more granular in UE5. In my experience if you do not re-generate you will for example not be able to cull Nanite foliage which is super important for large maps.
Unfortunate if you did a lot of hand work in the map but haven’t found a solution yet so we just re-generated everything in the end.
Hi Can you please describe how you regenerate foliage? Do you mean repainting it all or is there a better solution. I cant find any buttons in UE5 that say regenerate foliage? Help would be much appreciated.