Simply said as the title describes, I am looking into whether or not there is an API within UE that informs me of when the Editor is busy doing something.
Such as:
- Loading a Level (not mid playing)
- Compiling Shader’s
- Launching
- Etc.
I’m simply trying to get a Yes or No answer from engine and if possible also a way to track the progress of such task’s.
I looked into the UEditorLevelLibrary, UEditorSubsystem, ULevelEditorSubsystem, and FEditModeTools.
But none of these seemed to provide me with what I was looking for from what I saw.
Can anyone point me in the right direction?
Would be much appreciated