How to track down an invisible source of a light?

We have a bright spot in our level with no seemingly visible source to it, which keeps showing up after building lights (spotlight to the right isn’t the cause):

I see literally nothing in that spot, but I think it’s the 0,0,0 coordinate to where some actors get booted when you move stuff around between level or whatever was the reason. Anyways, any suggestions on how I can go about trying to track the source down, other than remaking whole level? Are there any tools/settings that could help me detecting it? Already tried going through all pointlights and assets with “light” in name through world outliner.

Edit: we are using static lighting and tried building lighting multiple times after making sure that space has no light sources. Issue persists.

Are you using static lighting? if lights were baked with a light there, then the light was removed you would still see lighting there until you bake again.

Yes, we are using static lighting. This is a recurring issue, which happens even after making sure there’s no visible light there and re-baking the lights.