I am following the Tanks vs Zombies tutorial by Epic on youtube.
They are not showing how they are tiling the floor with this single texture they provided:
With that single texture how can I go ahead and make the floor look like this?
you start by splitting the UV outputs by 2 so that you get 4 halves.
You use the uv outputs in If statements in order to obtain a different UV per vertex color.
Doing this can be good for performance since you won’t be sampling the same texture 4 times.
however, since commodore64s are a bit out of vogue, I’m not really sure you get much of any benefit…