wow, you are right - I scaled my uv map beyond the borders, load up model in 3ds max (using auto generate uv lightmap inside uv borders), and after light build there is no error…Only red lines in model viewport in engine, when I turn on to show uv.
wow, you are right - I scaled my uv map beyond the borders, load up model in 3ds max (using auto generate uv lightmap inside uv borders), and after light build there is no error…Only red lines in model viewport in engine, when I turn on to show uv.