So, I’m amater and I don’t know this.
Here is example od wood texture, 2048x2048, this texture don’t have tile edges, this is just for test.
So I load this texture in my material editor, and in unwrap uv editor in 3ds: (just unwraped for test, nothing special)
And when I load my model in engine, it looks very poor in UE engine:
But when I do a quick tile in photoshop (2x2), it look much better in 3ds and engine:
So is there a way to set automatic tile texture in 3ds max uv editor, or every time I must play with photoshop and tile textures there?
I know that I can set tile options in material editor in 3ds, but I don’t see tiled textures in uv editor.
Or I can set tile bitmap in preferences in uv editor, but when i scale my uv outside uv editor boundries - I get a red uv’s in unreal engine.