If it’s not possible in blueprint I dont mind doing it in C++ either. Just perfers blueprints.
I want to be able to teleport the player to a different level but on the same server so if another player teleport to the same level they will see each other. I know that there is the command ServerTravel WORLDNAME but this will teleport all the players and not just the specific one that did it.
I dont actually need to have it use a command, I dont care how complicated it will be, I just need it to work, it’s one of the main aspects of my game. Thanks!