I’ve been working on a simple multiplayer ball game, no problems so far with networking, the only issue i have is when they meet at checkpoint, i have set that game waits for all players to hit it, before teleporting all to next checkpoint. Now my problem is, only the host gets teleported, not the clients. Any ides where did i screw up?
hmm I did some playing around with it like you suggested, still no luck. Just cant figure this one out, nothing happens when I have loop in between, tried various different combinations and few guides from YT on ForEachLoop
Also gave a try with getting “get overlapped actors” from on begin overlap node, also no luck.