how to take screenshot as a texture or material.. at runtime

Hi,
I’m making a slot based save system in which each slot has a screenshot indicating where the player left off.
I know render targets technically do the same thing but render targets are too heavy on the performance.
the second option is to use the log commands to take a screenshot but the problem is I don’t know to import it in realtime as a texture …

Update:
I found a plugin called File Helper Blueprint Library wich has a couple nodes one of them is taking screenshots in realtime and it outputs texture 2D as well as the image path

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