ok. so i have opened up the rolling ball template and played with the code a bit, and ive got a lot of cool things added.
most importantly i have added an option to rotate the camera around the ball so its not a side scroller any more.
but i cant for the life of me figure out how to sync the controls with the camera direction. if i turn my camera to look any direction but forward. the ball will still roll in the same direction despite turning the camera. if i get what i want the ball should roll forward based of the current camera direction, but it currently pulls from the transform axis of the mesh.
Cool. Ill give this a try. But for reference. Just so im learning and not just doing.
How is it determining axis to rotate. And force to apply off 1 vector value. I figured that was just enough information to tell it where to pivit the rotation
edit i tried the modification. and it didnt seem to work
hello Thanks for this. But it does not work when viewing from top. I tried connecting z node and the ball just spins at same place instead of moving right of left. Please help!