Hi Midgunner66,
Thanks for the reply, the problem with solution 1 is that the video effect is directly affected by the audio (the audio in game makes it move, reacting in real time) which is why when it goes out of sync the video effect is no longer reacting the audio and won’t render properly.
As for solution 2, do you mean a way to capture the spectrum data and play it back over the duration of the song, in effect, allowing the niagara to react to the music without requiring realtime and therefore being able to render for however long it takes and remain synced. If so, do you have any idea how? Even some buzz words might help that i could research into, thanks!