How to switch to Motion Controller Pawn?

I started a project from a blank template and need to add the VR Motion Controller Pawn.

I can find the Blueprint Motion Controller Pawn inside of my projects.
But what do I have to do to make sure my VR game will be launching with the Motion Controller Pawn?

How can I switch from my current pawn to an existing Motion Controller Pawn? :rolleyes:

Thank you so much for your help!

set your game mode to the one that uses that pawn or put that pawn in your level and make sure you set in its properties to possess player 0.
in the dropdoewn that says disabled make sure you set it to player 0. this will make the level use that pawn on begin play

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