Hi… Here is my issue:
- I’m getting the “Superclass not found” error on compiles, but the class “activates” as parent.
- I’ve tried to #include the header: “Runtime/Engine/Public/CanvasItem.h” without success.
- I bet that it’s because lack of modules on the Build.cs, but I have no idea where to find it.
As example this doesn’t compiles:
#include "CanvasItem.h"
#include "FMyCanvasNGonItem.generated.h"
/**
*
*/
UCLASS(Config = Game, notplaceable)
class MYGAME_API UFMyCanvasNGonItem : public FCanvasNGonItem
{
GENERATED_UCLASS_BODY( )
};
I would really love hear from someone about this…
Thank you.